Developer Blog
2021
Feb 6, 2021 Playtest Weekend Sat 6 Feb 2021 to Sun 7 Feb 2021
Feb 5, 2021 Version 0.8.194 Patchnotes
Jan 9, 2021 Playtest Weekend Sat 9 Jan 2021 to Sun 10 Jan 2021
Jan 8, 2021 Version 0.7.113 Patchnotes
2020
Dec 16, 2020 Playtest Weekend Sat 19 Dec 2020 to Sun 20 Dec 2020
Nov 6, 2020 Shipbuilding Through Modular Design
Oct 7, 2020 Join us for our live-stream Steam playtests!
Sep 24, 2020 Open Alpha Playtest - Sept 26, 2020
Sep 22, 2020 Founder's Packs
Sep 10, 2020 Open Alpha Playtest - Sept 12, 2020
Sep 8, 2020 Design Philosophy - Aesthetics
Aug 27, 2020 Open Alpha Playtest - Aug 29, 2020
Aug 24, 2020 Coloring 3D Models in Age of Ascent
Aug 12, 2020 Open Alpha Playtest - Aug 15, 2020
Jul 13, 2020 Creating Age of Ascent's Models in Blender
Jul 1, 2020 Gameplay enhancements
Jun 23, 2020 Technical progress with Age of Ascent
Jun 15, 2020 The Art and Design Philosophy of Age of Ascent
2019
Feb 4, 2019 ASP.NET Core: Saturating 10GbE at 7+ million request/s
2018
Jan 26, 2018 Stacktrace improvements in .NET Core 2.1
2017
Nov 5, 2017 Corestart 2.0: What's new for performance in .NET Core 2.0
Apr 21, 2017 Building Games with Service Fabric
Mar 5, 2017 Azure Service Fabric – Brings More Power to Age of Ascent
2016
Nov 28, 2016 MVA: Service Fabric Patterns and Practices
Nov 23, 2016 A Journey of Optimization - The Saga of Ben's Magic Number
Nov 22, 2016 Microsoft MVP Summit 2016
Nov 17, 2016 The Future of .NET with Mads Torgersen, Rowan Miller, Immo Landwerth, David Fowler, Karen Ng
Nov 16, 2016 Live Q&A: .NET with Scott Hunter, Chris Sells (Google) and Hong-Seok (Samsung)
Sep 22, 2016 AoA Shout out in Azure Service Fabric Promo
May 16, 2016 Article: A Chat With the Creators of Age of Ascent, an Ultra-MMO Powered by the Cloud
Apr 27, 2016 Video: Ten reasons you’ll love Windows Server 2016: Nano Server
Apr 18, 2016 Age of Ascent Build Conference News Roundup!
Apr 10, 2016 Service Fabric State Resiliency Considerations
Apr 9, 2016 Article: Microsoft at Build: 10 Spoken and Unspoken Messages
Apr 5, 2016 Video: Microsoft Cloud Allows Age of Ascent To Handle 50,000 Players in Same Battle
Apr 5, 2016 Article: Microsoft Azure cloud services tuck ops under the covers
Apr 2, 2016 Video: Gaming at Cloud Scale with James Niesewand and Ben Adams
Apr 2, 2016 Video: Age of Ascent at the Microsoft Build 2016 Keynote Presentation
Apr 2, 2016 Video: Age of Ascent at the Azure Service Fabric for Developers presentation
Mar 27, 2016 Article: How Microsoft is giving its customers ‘a slap in the face, but in a good way’
Feb 18, 2016 ASP.NET Core – 2300% More Requests Served Per Second
Feb 6, 2016 Release Notes Feb 6, 2016
Jan 9, 2016 Podcast: Inside Age of Ascent with Ben Adams
2015
Dec 4, 2015 Release Notes Dec 5, 2015
Nov 7, 2015 Release Notes Nov 7, 2015
Sep 5, 2015 Release notes Sept 5, 2015
Aug 14, 2015 Reduce node_modules recursion and long paths for ASP.NET 5
Aug 11, 2015 Using Gulp to Add UTF8 BOM for Windows 10 Javascript Apps
Aug 8, 2015 Release notes Aug 8, 2015
Jul 25, 2015 Adventures in High Speed Networking on Azure
Jun 13, 2015 Release notes June 13, 2015
May 16, 2015 Release notes May 16, 2015
May 8, 2015 Microsoft Azure: Demo and Case Study: Age of Ascent
Apr 3, 2015 Release notes Apr 4, 2015
Mar 31, 2015 A case study of how Microsoft Azure helps Age of Ascent!
Mar 21, 2015 Release notes Mar 21, 2015
Mar 6, 2015 Release notes Mar 7, 2015
Mar 6, 2015 Release notes Feb 21, 2015
Mar 3, 2015 Level Up episode 4: Illyriad Games' James Niesewand, CEO and Founder
Feb 6, 2015 Release notes Feb 7, 2015
2014
Dec 14, 2014 Indie Dev Podcast episode 17 featuring the Illyriad Games team!
Dec 13, 2014 Release notes Dec 13, 2014
Nov 15, 2014 Release notes Nov 15, 2014
Oct 4, 2014 Release notes October 4, 2014
Sep 18, 2014 Release notes September 20, 2014
Sep 6, 2014 Release notes September 6, 2014
Aug 23, 2014 Release notes August 23rd, 2014
Aug 10, 2014 Latest patch notes adds dynamic music, more
Jul 25, 2014 Release Notes July 26, 2014
Jul 12, 2014 Release Notes July 12, 2014
Jul 11, 2014 Kill Screen interviews our CEO and checks out Age of Ascent
Jul 10, 2014 Gamer Headlines says it's time to stop hating Microsoft thanks to AoA
Jul 9, 2014 SegmentNext discusses Age of Ascent's 100,000 possibilities
Jul 8, 2014 Official Xbox Magazine covers Age of Ascent
Jun 28, 2014 Release Notes June 28, 2014
Jun 14, 2014 Release Notes June 14, 2014
Jun 7, 2014 Release Notes June 7, 2014
May 31, 2014 Release Notes May 31, 2014
May 24, 2014 Release Notes May 24, 2014
May 17, 2014 Release Notes May 17, 2014
May 13, 2014 Interview with Develop Magazine
May 10, 2014 Release Notes May 10, 2014
May 6, 2014 xMMORPG review
May 6, 2014 Practical Chrome review
May 6, 2014 MMORPG.com review
May 3, 2014 Release Notes May 3, 2014
May 2, 2014 Age of Ascent developer blog: GM Stew's video interview!
Apr 19, 2014 Release Notes April 19, 2014
Apr 18, 2014 Age of Ascent developer blog: the Tactical Map
Apr 11, 2014 Age of Ascent developer blog: the setting!
Apr 10, 2014 Check out the latest UI upgrade!
Apr 7, 2014 "Why Age of Ascent Matters" — check the blog out here!
Apr 5, 2014 Age of Ascent on the front page of SpaceSimCentral!
Apr 4, 2014 Backstory: Timeline to Ascent
Mar 12, 2014 Backstory: Troll Market
Mar 11, 2014 Windows Phone Central Covers World Record Attempt
Mar 11, 2014 Indie Game Magazine Reports on Age of Ascent
Mar 11, 2014 Backstory: Too Late
Mar 10, 2014 Backstory: Green
Mar 9, 2014 Backstory: Friends
Mar 8, 2014 Backstory: Dung Beetle
Mar 8, 2014 Age of Ascent Developer Q&A Video
Mar 7, 2014 PC Gamer Reports on AoA Guinness Attempt
Mar 7, 2014 James Niesewand on Super Gamer Podcast
Mar 7, 2014 Backstory: Many Bodied
Mar 7, 2014 Alpha Beta Gamer Reports on Age of Ascent
Mar 3, 2014 Frequently Asked Questions
Mar 1, 2014 Massively Interview with James Niesewand
2013
Jun 28, 2013 Microsoft Ubelly Interview
Jun 27, 2013 Age of Ascent Website is Live!
Get in touch!
We love hearing from people – as a small indie games company, communication is key to our success! If you’re a member of the press, please email our press account. Everyone else, please get in touch with us via a veritable smorgasbord of social media ways:
Get in touch!
We love hearing from people – as a small indie games company, communication is key to our success! If you’re a member of the press, please email our press account. Everyone else, please get in touch with us via a veritable smorgasbord of social media ways: