Come join us at www.ageofascent.com for a 30 min playtest Saturday, May 31 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK
- Team balancing, previously you would always be on the same team every week. As blue has been doing increasingly worse, team choice will be done at start of match; for balanced player numbers.
- Range reduction on plasma cannon
- Improved ship trails, and engines
- In-game live-updating top 9 players on each team
- Respawn area changes
- Improved turbo feedback effect
- Warning indicator when on low health
Discuss this release in our forums: Age of Ascent – Prealpha test May 31, 2014
Get in touch!
For press: press@ageofascent.com.