Join us at www.ageofascent.com for a 30 min playtest Saturday, June 7, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK
- Improved team balancing
- Removed top 9 players on each team
- Ship trails should no longer go crazy when you respawn
- Name service shouldn’t crash
- Back-end scaling improvements
- Bloom and film grain currently disabled
When the swarm turned up last week, we discovered some odd scaling issues with some of the newer features (e.g. the name service dealt with 100,000 requests in a few minutes, then fell over). This has now been resolved so you should who who shot who.
Discuss this release in our forums: Age of Ascent – Prealpha test June 7, 2014
Get in touch!
For press: press@ageofascent.com.