To participate in the next open playtest listed on the banner above, sign-up and reserve your pilot name!
We're delighted to announce the countdown to launching Age of Ascent (AoA) as a full game later this year. Initially, we're going to carry out some limited PvP play tests to make sure that the new technical architecture works as expected, and these will start in the next couple of weeks. Further information on our new technologies are available in the blogpost here from Ben, our CTO. We've also completely redesigned the look and feel of the game into an awesome and unique style, and our Art Director, Nathan, has some excellent information on the redesign.
Age of Ascent is a truly massive multiplayer game set in Humanity’s near future. It features direct-piloting realtime combat on an unparalleled scale, an entirely player-driven economy, multi-device support – and it’ll even run in your web browser without plugins or installs!
We'll be posting further information about our development progress each week, and we very much hope that you'll take part in the Alpha and Beta tests of each system. Your contribution and feedback helps us out immensely, and please sign-up to the mailing list (we promise we won't spam you!) if you want to take part.
After we've ensured the technology works at scale over the next couple of weeks, we'll be putting elements of the full game - outside of the purely combat flight environment - into service, and testing these extended gameplay elements over the summer with a group of Alpha testers.
The first interation of the fuller game, including mining, manufacturing, trade, alliance management, skill progression, ingame mail and other communications will launch in early Autumn - followed swiftly by the implementation of NPC missions.
Latest News
Coloring 3D Models in Age of Ascent
Island outlining, line detailing, tonal color steps, emissive layer and final check and exportOpen Alpha Playtest - Aug 15, 2020
Join us for a 30 min multi-player playtest on Saturday, 15th of August, 2020Creating Age of Ascent's Models in Blender
A quick primer on 3D Model creation in Age of AscentGameplay enhancements
Core gameplay features that will enhance your ingame experienceTechnical progress with Age of Ascent
We have been busy making lots of improvements to the overall architecture and technology of the gameThe Art and Design Philosophy of Age of Ascent
A look into Age of Ascent's art and design philosophy with the Art DirectorASP.NET Core: Saturating 10GbE at 7+ million request/s
7+ Million HTTP requests per second from a single serverStacktrace improvements in .NET Core 2.1
Intelligible stack traces for async, iterators and Dictionary (key not found)Corestart 2.0: What's new for performance in .NET Core 2.0
Runtime changes, JIT changes and patterns to get the most from your codeBuilding Games with Service Fabric
Age of Ascent on Microsoft's Azure Cloud Cover ShowAzure Service Fabric – Brings More Power to Age of Ascent
Azure CAT talks about Age of AscentMVA: Service Fabric Patterns and Practices
Chapter 5 Gaming: Talks about Age of AscentA Journey of Optimization - The Saga of Ben's Magic Number
ASP.NET Community Standup: De Bruijn and Ben's Magic NumberMicrosoft MVP Summit 2016
A twitter timeline, rest is NDA 😉The Future of .NET with Mads Torgersen, Rowan Miller, Immo Landwerth, David Fowler, Karen Ng
And how Age of Ascent helped shape ASP.NET's high performance webserverLive Q&A: .NET with Scott Hunter, Chris Sells (Google) and Hong-Seok (Samsung)
Improving Web Servers' State-of-the-Art for Age of AscentAoA Shout out in Azure Service Fabric Promo
Shout out to Age of Ascent in Azure Service Fabric Promotional VideoArticle: A Chat With the Creators of Age of Ascent, an Ultra-MMO Powered by the Cloud
Alessio Palumbo interviews CEO James Niesewand about Age of Ascent over at WccfTechMore Age of Ascent News...
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