Age of Ascent is a truly massive multiplayer game set in Humanity’s near future. It features direct-piloting realtime combat on an unparalleled scale, an entirely player-driven economy, multi-device support – and it’ll even run in your web browser without plugins or installs!

We've been running free public playtests every month or so for the last year, in order to optimise the netcode and combat physics engines. This work is now finished! We're now working on the rest of the game; from the player-driven economy to mission-running and galactic navigation, and will keep you posted on our progess if you sign up to our newsletter. If you want to find out what to expect in PvP combat, please watch the video to your right, recorded last session. If you took part in the last test, please don’t hesitate to give us feedback on your experience.

Our playtests are not the full game by any means; we’re just demonstrating and testing the server architecture, networking communications, graphics rendering and testing the essential PvP component to make sure it works for the full MMO game that’s in development. You can find out more about the full game on our about page.

So sign up to the newsletter and we'll let you know when the next playtest is finalised!

We’ll be posting news and info about AoA over the next few days and weeks. To stay informed, sign up to our newsletter!

"Age of Ascent is poised to become something special, one of those games that players will point to years down the road and say, 'Yep, that was the one that changed everything'."

Latest News

ASP.NET Core: Saturating 10GbE at 7+ million request/s

7+ Million HTTP requests per second from a single server

Stacktrace improvements in .NET Core 2.1

Intelligible stack traces for async, iterators and Dictionary (key not found)

Corestart 2.0: What's new for performance in .NET Core 2.0

Runtime changes, JIT changes and patterns to get the most from your code

Building Games with Service Fabric

Age of Ascent on Microsoft's Azure Cloud Cover Show

Azure Service Fabric – Brings More Power to Age of Ascent

Azure CAT talks about Age of Ascent

MVA: Service Fabric Patterns and Practices

Chapter 5 Gaming: Talks about Age of Ascent

A Journey of Optimization - The Saga of Ben's Magic Number

ASP.NET Community Standup: De Bruijn and Ben's Magic Number

Microsoft MVP Summit 2016

A twitter timeline, rest is NDA 😉

The Future of .NET with Mads Torgersen, Rowan Miller, Immo Landwerth, David Fowler, Karen Ng

And how Age of Ascent helped shape ASP.NET's high performance webserver

Live Q&A: .NET with Scott Hunter, Chris Sells (Google) and Hong-Seok (Samsung)

Improving Web Servers' State-of-the-Art for Age of Ascent

AoA Shout out in Azure Service Fabric Promo

Shout out to Age of Ascent in Azure Service Fabric Promotional Video

Article: A Chat With the Creators of Age of Ascent, an Ultra-MMO Powered by the Cloud

Alessio Palumbo interviews CEO James Niesewand about Age of Ascent over at WccfTech

Video: Ten reasons you’ll love Windows Server 2016: Nano Server

Matt McSpirit talks to Technical Fellow Jeffrey Snover about Windows Server 2016, Nano Server and Age of Ascent!

Age of Ascent Build Conference News Roundup!

Videos: Keynote Presentation, Gaming at Cloud Scale, Azure Service Fabric for Developers

Service Fabric State Resiliency Considerations

Service Fabric’s General Availability was announced at Build 2016 during Scott Guthrie’s keynote; where […]

Article: Microsoft at Build: 10 Spoken and Unspoken Messages

Guthrie said much of Azure and Office 365 was built with Service Fabric, and also showed how the Age of Ascent game […]

More Age of Ascent News...

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Get in touch!

We love hearing from people – as a small indie games company, communication is key to our success! If you’re a member of the press, please email our press account. Everyone else, please get in touch with us via a veritable smorgasbord of social media ways: