Launching in 2017, Age of Ascent is a truly massive multiplayer game set in Humanity’s near future. It features direct-piloting realtime combat on an unparalleled scale, an entirely player-driven economy, multi-device support – and it’ll even run in your web browser without plugins or installs!

We've been running free public playtests every month or so for the last year, in order to optimise the netcode and combat physics engines. This work is now finished! We're now working on the rest of the game; from the player-driven economy to mission-running and galactic navigation, and will keep you posted on our progess if you sign up to our newsletter. If you want to find out what to expect in PvP combat, please watch the video to your right, recorded last session. If you took part in the last test, please don’t hesitate to give us feedback on your experience.

Our playtests are not the full game by any means; we’re just demonstrating and testing the server architecture, networking communications, graphics rendering and testing the essential PvP component to make sure it works for the full MMO game that’s in development. You can find out more about the full game on our about page.

So sign up to the newsletter and we'll let you know when the next playtest is finalised!

We’ll be posting news and info about AoA over the next few days and weeks. To stay informed, sign up to our newsletter!

"Age of Ascent is poised to become something special, one of those games that players will point to years down the road and say, 'Yep, that was the one that changed everything'."

Latest News

A Journey of Optimization - The Saga of Ben's Magic Number

ASP.NET Community Standup: De Bruijn and Ben's Magic Number

Microsoft MVP Summit 2016

A twitter timeline, rest is NDA 😉

The Future of .NET with Mads Torgersen, Rowan Miller, Immo Landwerth, David Fowler, Karen Ng

And how Age of Ascent helped shape ASP.NET's high performance webserver

Live Q&A: .NET with Scott Hunter, Chris Sells (Google) and Hong-Seok (Samsung)

Improving Web Servers' State-of-the-Art for Age of Ascent

Article: A Chat With the Creators of Age of Ascent, an Ultra-MMO Powered by the Cloud

Alessio Palumbo interviews CEO James Niesewand about Age of Ascent over at WccfTech

Video: Ten reasons you’ll love Windows Server 2016: Nano Server

Matt McSpirit talks to Technical Fellow Jeffrey Snover about Windows Server 2016, Nano Server and Age of Ascent!

Age of Ascent Build Conference News Roundup!

Videos: Keynote Presentation, Gaming at Cloud Scale, Azure Service Fabric for Developers

Service Fabric State Resiliency Considerations

Service Fabric’s General Availability was announced at Build 2016 during Scott Guthrie’s keynote; where […]

Article: Microsoft at Build: 10 Spoken and Unspoken Messages

Guthrie said much of Azure and Office 365 was built with Service Fabric, and also showed how the Age of Ascent game […]

Video: Microsoft Cloud Allows Age of Ascent To Handle 50,000 Players in Same Battle

When Illyriad wanted to create a game of a massive scale never before achieved […]

Article: Microsoft Azure cloud services tuck ops under the covers

We have some more great coverage featured today! Check out the quote below […]

Video: Gaming at Cloud Scale with James Niesewand and Ben Adams

Building a shardless, real-time twitch MMO in the cloud requires new ways of thinking. […]

Video: Age of Ascent at the Microsoft Build 2016 Keynote Presentation

Our video and demonstration of our Service Fabric use by Scott Hanselman […]

Video: Age of Ascent at the Azure Service Fabric for Developers presentation

Ben Adams gives a brief talk about Age of Ascent and Service Fabric at 44 min […]

Article: How Microsoft is giving its customers ‘a slap in the face, but in a good way’

Matt Weinberger of Business Insider talks to James Niesewand, the CEO […]

ASP.NET Core – 2300% More Requests Served Per Second

ASP.NET Core – Exceeds 1.15 Million request/s, 12.6 Gbps

More Age of Ascent News...

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We love hearing from people – as a small indie games company, communication is key to our success! If you’re a member of the press, please email our press account. Everyone else, please get in touch with us via a veritable smorgasbord of social media ways: