Team Combat Playtest Sat 16 Oct 2021
Welcome to our final Age of Ascent team combat playtest! After this one, we are going to focus on our early release, so if you want to help us test out our new in-space functionality, jump into the playtest this weekend.
We are still testing in Steam, so if you have had a prior account and pilot in the browser version, please go to Age of Ascent on Steam and sign up for this playtest.
We have continued to focus on adding features and enhancements to make AoA even more fun and challenging, while also addressing player feedback and comments from the past few playtests.
Some of our recent areas of focus have been ship maneuverability, weapon accuracy and temperature management. We have three different ships for the playtest, all with different loadouts, speed and fire power, so you will see quite a wide variety and now have more options for how you approach the match. We have also been working on time to kill so hope that now feels about right – although again, it depends on what weapon you are using, and how skillful a pilot you are! We have also added a dead zone for mouse flight.
We got some feedback that the UI was not set up for an ultrawide monitor, so have adjusted for that and it should work well now. Please do let us know, if you’re on an ultrawide!
When in your ship in third person, the target reticule was confusing and made it feel like you could not accurately aim to fire at another ship. We have completely redesigned how this works, so please let us know what you think.
We also added extra damage impact indicators (screen shake and colours), so you will definitely know when someone is hitting you. The radar has been improved as well, so it should be easier to see where everyone is, especially when you get killed and come back into the game in a new ship.
As before, we have different scoreboards, one for during the match to see how the teams are doing, one at the end of the match to show your victory or defeat and a player KD ranking when you are in the hangar. You can see these by holding down TAB. And, there were a few issues with the scoring, which have now been addressed.
There is in-game chat, located in the bottom right hand corner of the screen. If you have any questions our GM’s will also be in the Age of Ascent discord channel, as well. We welcome all suggestions and feedback so please also share your thoughts in this forum thread. The playtest will run for an hour – or longer if people want to keep playing!
We look forward to seeing you all in space on Saturday.
SC & The Illy team