A big thanks to those of you who have joined our alpha playtest weekends, as we tested different components of AoA gameplay. Your feedback has been really useful and whenever possible, we try to incorporate it into our ongoing dev plans. Nobody knows more about what makes a game fun and engaging than the players and we respect that.
For our October playtest, we had a space battle where the players participated in team PvP matches but were also fighting to destroy the other team’s barge ship. We showcased a number of enhancements on the look and feel of the UI, as well as ship maneuverability and weapon management – and hope you enjoyed the new space scene. We know there were a few issues with some of the barge disablement effects and also the match timer for space access, but that’s what playtests are for and those are now fixed! For more information, please check out our forum post TEAM COMBAT PLAYTEST 16OCT21. You can also follow us on our Discord channel, and often someone from the dev team will be there.
We have also been taking a look at initially releasing in Steam and across some other platforms, so have been testing the Steam download. This seems to be working well and is likely to be our initial approach, although we still want to be as multi-platform and multi-device as possible.
We are now going to take a break from public playtests and focus on pulling all of the different gameplay components together so we can continue to make progress towards an early release. We are not sure when that will be, so stay tuned - we appreciate your ongoing support!
Age of Ascent is a multiplayer game set in Humanity’s near future. It features direct-piloting realtime combat on an unparalleled scale, a player-driven economy and multi-device support.
We'll be posting further information about our development progress each week, and we very much hope that you'll take part in the alpha and beta tests of each system. Your contribution and feedback helps us out immensely, and please sign-up to the Age of Ascent mailing list if you want to take part.
Check out the Age of Ascent forums to keep up to date with our progress.
Check it out, we entered the Unity November Showcase with Age of Ascent: Arrival, our mini-game preview of our early release, due out soon.
You have been hired for this escort mission to get the barge safely to its destination. Space looks quiet and it should be an easy journey… but the enemy is lurking and ready to take you down!
ABOUT US
Illyriad Games is a small UK-based indie game company, making deep and epic games. We believe MMO games should be persistent and truly massive. We believe everyone should be able to play for free, and that pay-to-win is self-defeating. We hope you'll join us on this journey.
Latest News
Team Combat Playtest Sat 16 Oct 2021
Team Combat Playtest Sat 16 Oct 2021New Combat UI Elements
We've implemented changes following some great player feedback!Team Combat Playtest Sat 18 Sept 2021
Team Combat Playtest Sat 18 Sept 2021Steam Playtest Sat 4 Sept 2021
Steam Playtest Sat 4 Sept 2021Playtest Weekend Sat 15 May 2021 to Sun 16 May 2021
Playtest Weekend Sat 15 May 2021 to Sun 16 May 2021Version 0.9.827 Patchnotes
Patchnotes for Playtest 2021-05-15Playtest Weekend Sat 6 Feb 2021 to Sun 7 Feb 2021
Playtest Weekend Sat 6 Feb 2021 to Sun 7 Feb 2021Version 0.8.194 Patchnotes
Patchnotes for Playtest 2021-02-06Playtest Weekend Sat 9 Jan 2021 to Sun 10 Jan 2021
Playtest Weekend Sat 9 Jan 2021 to Sun 10 Jan 2021Version 0.7.113 Patchnotes
Patchnotes for Playtest 2021-01-09Playtest Weekend Sat 19 Dec 2020 to Sun 20 Dec 2020
Playtest Weekend Sat 19 Dec 2020 to Sun 20 Dec 2020Shipbuilding Through Modular Design
Ship Design and ManufacturingJoin us for our live-stream Steam playtests!
We are doing live-stream playtests as part of the Steam Autumn Festival.Open Alpha Playtest - Sept 26, 2020
Join us for a 30 min multi-player playtest on Saturday, 26th of September, 2020Founder's Packs
Support the Development of Age of AscentOpen Alpha Playtest - Sept 12, 2020
Join us for a 30 min multi-player playtest on Saturday, 12th of September, 2020Design Philosophy - Aesthetics
I felt obligated to implement an aesthetic feel that I was passionate aboutOpen Alpha Playtest - Aug 29, 2020
Join us for a 30 min multi-player playtest on Saturday, 29th of August, 2020More Age of Ascent News...
Get Updates
Categories
- .NET Core (6)
- ASP.NET Core (18)
- Art & Design (5)
- Backstory (7)
- Conference (1)
- Development (27)
- FAQ (1)
- Game Design (5)
- Gameplay (1)
- Media (5)
- News (86)
- Press (59)
- Release Notes (46)
- Service Fabric (11)
Archives
- December 2021 (1)
- October 2021 (2)
- September 2021 (1)
- August 2021 (1)
- May 2021 (2)
- February 2021 (2)
- January 2021 (2)
- December 2020 (1)
- November 2020 (1)
- October 2020 (1)
- September 2020 (4)
- August 2020 (3)
- July 2020 (2)
- June 2020 (2)
- February 2019 (1)
- January 2018 (1)
- November 2017 (1)
- April 2017 (1)
- March 2017 (1)
- November 2016 (5)
- September 2016 (1)
- May 2016 (1)
- April 2016 (9)
- March 2016 (1)
- February 2016 (2)
- January 2016 (1)
Get in touch!
For press: press@ageofascent.com.